No classes
Your kit is what you wear. Four items, four abilities.
Main handArc Bolt
Off-handTome Pulse
BootsDash
RelicSpirit Burst
Trade the wand for a greatsword and you are a different hero by the next room.
Online action RPG · Cross-platform · Free to play
A free online action RPG in the spirit of the classics of ARPGs. No classes: your items hold your abilities, and a hundred permanent upgrade cards shape the rest. Short co-op dungeons, a town full of players, a fresh ladder every season.
The game
A perfect hero is a hundred permanent picks deep, and the second hero is where it gets good.
Your kit is what you wear. Four items, four abilities.
Main handArc Bolt
Off-handTome Pulse
BootsDash
RelicSpirit BurstTrade the wand for a greatsword and you are a different hero by the next room.
Every level offers three cards. You keep one, for good.
Lance Strikes+25% damage and reach, slower casts
Sweeping StrikesWider area and reach, −10% damagePicked
Seeping StrikesIts statuses last 30% longerThese three fight over one slot. Take Sweeping and the other two are gone for this hero. A hundred picks like it, from a pool of four hundred.
Same Spark Wand, same Arc Bolt. Two different heroes.
Stormbound Arms
Static Charge
Overload
Flamebrand Arms
Sweeping Strikes
IgnitionThree cards in. Ninety-seven to go, and millions of ways for them to fall.
Items
There is no skill tree to pick from. Whatever is in your hands is what you can do, and every pairing is legal.


MainArc Boltfast ranged bolts
SpecialBastion Fieldwards the whole party

MainFang Flurryfast stabs, big crits
SpecialTome Pulsea burst of spirit damage
MainHeavy Cleavewide two-handed sweeps
SpecialGroundbreakerfour delayed impacts
Boots are your dashDash, Vault, Shadowstep and more
Your Relic is your Ultimateand carries a passive effect of its ownEvery base, every ability and every status, with the numbers: Spiritfate DB.
Ascension
A hero is not the end of the line. From level 35 it can Ascend, and what it learned goes to the next one.
It leaves play for the Hall of Legacies, on record with its build and its best runs.
MemoriesKeep its best Major upgrades: one at level 35, two at 70, three at 100.


SpiritMore for a higher level and deeper Threats, and up to five times as much with Renown.
Renown EssenceHalf its Renown comes back, so the Atlas keeps growing across lives.
Up to three Memories land as bonus Majors the moment you choose them. Then pour Spirit into up to two affinities.
Infusion is repeatable: a hero can be poured into again at any time, and its drafts lean further towards the affinity each time.
Loot
Every drop is yours alone. 229 Uniques that each rewrite an ability, and nothing sold for money.
Sand remembers where the lightning stood.
GatebreakerWand · bolts chain twice and pierce
DoorbreakersBoots · your dash hits like your attack
RiversongSword · wider swings that Bleed
The Patient MoonWand · a huge, slow, heavy orb
The BelfryStaff · five more wisps, every bite Bleeds
The Noonday CrownRelic · every hit Brands, every Release doubles
The Second SunriseRing · every hit Burns, and you can IgniteCrafting
A good drop is the start. The bench shows the cost and the ranges before you commit, and the materials come from what you salvage.
A real roll from the game's own loot code, taken through the bench. Quality Up and Corrupt are the other two services.
The Spirit Forge
Level-100 Rare and Unique gear can take a Spirit path: 208 of them, five Awakening levels each. Infusing is safe. Each Awakening can shatter the item. Or Corrupt it: one line twisted beyond its limits, then sealed forever.
See every Spirit pathModes
Adventure Mode takes you to level 100. Four more gates wait past it, and one has another player behind it.
The campaign. Eight realms, three maps each, quests picked up on the road and turned in in town, companions on some maps, and the Drowned Court at the end.
02 Level 100 · N1 – N10Ten difficulties past the campaign. Every clear earns Renown; a failed run costs some back.
03 After Nightmare 1 · Hell 1 – 10Nightmare, juiced. Pay Sigils to open a run harder than N10.
04 After Hell 3 · Boss KeySummon an uber boss with a Boss Key. It drops only Uniques. Die and your gear is gone.
05 Level 100 · 1 v 1Best of three against another player. Your real hero, your real build. Wins and Honor on your profile.
Seasons
Everyone starts level 1 on the same day, on a fresh market. Race the ladder, and be the first to do something that matters.
Memoir of the Seasons27 world firsts, kept for good
| Day 1 | The Hundredth Level | reach level 100 |
|---|---|---|
| Day 3 | Threat Twenty-Four | clear the last realm map |
| Day 9 | Nightmare Ten | clear Nightmare 10 |
| Day 14 | Cinder Wyrm, Uber | slay it in the Mortal Arena |
| Open | A Hundred Duelists | knock out 100 duelists |
The first player to do each one gets their name written down, announced in town and on the Discord. Days shown are an example.
Between runs
Thirty players share the square between runs. It is where the game stops being a dungeon crawler and starts being a world.
Meet friendsSee who is online, tap anyone to inspect their build and their shop.
Party upForm a party of three in the square, or queue for matchmaking.
Search itemsThe Search Tablet finds any item on any stall and teleports you to it.
Set up a stallPrice your spare loot in Gold, Fate or Spirit. It keeps selling while you run.
Town chatYour lines hang over your head in the square, and mirror to Discord and back.
Guilds that level upEvery run feeds your guild. Spend its levels on passives for everyone, and fly your banner by the gate.
Sit by the HearthA minute by the campfire earns Rested: +5% XP for the next 20 minutes. Emotes included.
Training YardThree dummies that never fall, a damage meter and a best-of board. Test a build before it matters.
Day, night and the great dieBraziers light at dusk, fireflies come out, and the whole square sees your roll.Realms and bosses
Each realm fights with its affinity and ends at its own boss. The campaign walks them in order; the endgame rolls them at random.

The SporeveilPoison · The Spider King

Cragmaw DeepStone · The Mountain Sire

Frostmere ReachFrost · Frost Wyrm

Bloodspire KeepBlood · The Vampire Lord

Skyreach BastionStorm · Thunderroc

Cinder ForgeFire · Cinder Wyrm

Dawnspire SanctumHoly · The Dawn Matron

Demon GateVoid · Imp Overlord

The Drowned CourtThreat 25 · The Deep Wyrm · where the campaign ends
Tap a realm for its rooms, its enemies and its boss's moves at every Threat.
Closed beta
Spiritfate is nearly done. The closed beta opens soon, and the Discord gets the invites first.
Free to play on Steam, iOS and Android. Store pages open as each platform goes live. Playing means agreeing to the terms of service and the privacy policy.
FAQ
Soon. The game is content-complete and in polish and balancing now. The closed beta opens when that is done, and invites go out on the Discord first.
Yes. The game, every mode, every item. The Spirit Pass and a few conveniences like extra character slots are the only things for sale, and none of it affects damage, drops or progression.
Your abilities come from your items, and the hundred cards you draft on the way to level 100 bend them. None of it can be undone, so two heroes with the same gear play differently.
You lose the run, never the hero. Only the Mortal Arena bites harder: a full death there destroys the gear you had equipped. Your stash is never touched.
Alone, yes: every dungeon mode works solo, and matchmaking fills a party if you want one. Offline, no: every hero lives on the server so that trading, cross-play and the Memoirs are real.
Treat it as something that might go away. We may reset characters, items or whole seasons during the beta, and we say so ahead of time. Your account and sign-ins stay.
Weekly devlogs, closed beta invites, bug reports the developers actually read, and town chat mirrored straight from the game.
discord.gg/g2rdnW9kGF
Every item, Unique, draft card, talent, realm, boss and status in the game, with the numbers — generated from the same data the server runs on.
Check out Spiritfate DB