Online action RPG · Cross-platform · Free to play

Build a hero no one else has.
Five minutes at a time.

A free online action RPG in the spirit of the classics of ARPGs. No classes: your items hold your abilities, and a hundred permanent upgrade cards shape the rest. Short co-op dungeons, a town full of players, a fresh ladder every season.

Join the Discord Closed beta · coming soon
In-game · Frost Wyrm, Aurora Arena · Steam, iOS & Android
No classes400+ draft cards192 Uniques8 realms · 9 bossesFree to playNever pay to win No classes400+ draft cards192 Uniques8 realms · 9 bossesFree to playNever pay to win

The game

No classes. No respec. No two heroes alike.

A perfect hero is a hundred permanent picks deep, and the second hero is where it gets good.

No classes

Your kit is what you wear. Four items, four abilities.

  • Main handArc Bolt
  • Off-handTome Pulse
  • BootsDash
  • RelicSpirit Burst

Trade the wand for a greatsword and you are a different hero by the next room.

No respec

Every level offers three cards. You keep one, for good.

  • Lance Strikes+25% damage and reach, slower casts
  • Sweeping StrikesWider area and reach, −10% damagePicked
  • Seeping StrikesIts statuses last 30% longer

These three fight over one slot. Take Sweeping and the other two are gone for this hero. A hundred picks like it, from a pool of four hundred.

No two heroes alike

Same Spark Wand, same Arc Bolt. Two different heroes.

Storm chain
  • Stormbound Arms
  • Static Charge
  • Overload
Fire sweep
  • Flamebrand Arms
  • Sweeping Strikes
  • Ignition

Three cards in. Ninety-seven to go, and millions of ways for them to fall.

Items

Your items hold your abilities

There is no skill tree to pick from. Whatever is in your hands is what you can do, and every pairing is legal.

Wand and shielda caster who holds the line
Spark Wand
+
Kite Shield
  • MainArc Boltfast ranged bolts
  • SpecialBastion Fieldwards the whole party
Dagger and tomestab up close, then burst
Stiletto Dagger
+
Tome
  • MainFang Flurryfast stabs, big crits
  • SpecialTome Pulsea burst of spirit damage
One greatsworda two-hander fills both slots
Oathbound Greatsword
  • MainHeavy Cleavewide two-handed sweeps
  • SpecialGroundbreakerfour delayed impacts

Eight affinities. Every hit stacks a status; build it up on a boss, then set it off.

  • FireBurn → Ignite
  • FrostChill → Shatter
  • StormShock → Overload
  • PoisonVenom that spreads
  • BloodBleed, leech, execute
  • StoneStagger, armour break
  • HolyWards and healing
  • VoidPull → Implosion

Every base, every ability and every status, with the numbers: Spiritfate DB.

Ascension

Retire a hero. Raise a stronger one.

A hero is not the end of the line. From level 35 it can Ascend, and what it learned goes to the next one.

Your hero · level 100 Ascends

It leaves play for the Hall of Legacies, on record with its build and its best runs.

  • Whenany time from level 35; level 100 gives the most
  • Your callno mode ever deletes a hero or forces it to retire
  • Whythe next hero starts ahead, and the one after that further still
  1. MemoriesKeep its best Major upgrades: one at level 35, two at 70, three at 100.
  2. SpiritMore for a higher level and deeper Threats, and up to five times as much with Renown.
  3. Renown EssenceHalf its Renown comes back, so the Atlas keeps growing across lives.
Your next hero · level 1 Is born with it

Up to three Memories land as bonus Majors the moment you choose them. Then pour Spirit into up to two affinities.

  • 100 Spiritthe first card of every Major draft carries that affinity
  • 300 Spirit+5% of that damage type
  • 600 Spiritits Majors ask for one tag fewer

Infusion is repeatable: a hero can be poured into again at any time, and its drafts lean further towards the affinity each time.

Crafting

Crafting and infusing Spirit

A good drop is the start. The bench shows the cost and the ranges before you commit, and the materials come from what you salvage.

Rapid Wand of LethalityRare Spark Wand · level 100 · dropped as Radiant Wand of Lethality
  • +26% Power
  • +25% Attack Speed
  • +11% Critical Chance T8
  • +21% +20% Holy Damage T6Temper
  • +23% Projectile Damage +25% Attack Speed T8Swap Affix
  • +21% Power T8Rarity Up
  • Cinderveil, Spirit Level 3: +10% Attack Speed, +9% Burn Effect, and every fourth bolt splinters into the two nearest enemies.Awaken

A real roll from the game's own loot code, taken through the bench. Quality Up and Corrupt are the other two services.

The Spirit Forge

Upgrade the truly good items. Will you take the risk?

Level-100 Rare and Unique gear can take a Spirit path: 208 of them, five Awakening levels each. Infusing is safe. Each Awakening can shatter the item. Or Corrupt it: one line twisted beyond its limits, then sealed forever.

See every Spirit path

Seasons

A new Season every two to three months

Everyone starts level 1 on the same day, on a fresh market. Race the ladder, and be the first to do something that matters.

  • Fresh startNew heroes, empty stash, a market at zero. New flair and new content each time.
  • LaddersPower, Renown, Nightmare 10 clears, Mortal clears and duel Honor.
  • Nothing is lostWhen a Season ends, your heroes roll into Standard with everything they own.
  • Online onlyEvery drop is saved on the server the moment it lands. No dupes, no cheaters.

Memoir of the Seasons27 world firsts, kept for good

Day 1The Hundredth Levelreach level 100
Day 3Threat Twenty-Fourclear the last realm map
Day 9Nightmare Tenclear Nightmare 10
Day 14Cinder Wyrm, Uberslay it in the Mortal Arena
OpenA Hundred Duelistsknock out 100 duelists

The first player to do each one gets their name written down, announced in town and on the Discord. Days shown are an example.

Between runs

A Town Hub for MMORPG enjoyers

Thirty players share the square between runs. It is where the game stops being a dungeon crawler and starts being a world.

  • Meet friendsSee who is online, tap anyone to inspect their build and their shop.
  • Party upForm a party of three in the square, or queue for matchmaking.
  • Search itemsThe Search Tablet finds any item on any stall and teleports you to it.
  • Set up a stallPrice your spare loot in Gold, Fate or Spirit. It keeps selling while you run.
  • Town chatYour lines hang over your head in the square, and mirror to Discord and back.
  • Guilds that level upEvery run feeds your guild. Spend its levels on passives for everyone, and fly your banner by the gate.
  • Sit by the HearthA minute by the campfire earns Rested: +5% XP for the next 20 minutes. Emotes included.
  • Training YardThree dummies that never fall, a damage meter and a best-of board. Test a build before it matters.
  • Day, night and the great dieBraziers light at dusk, fireflies come out, and the whole square sees your roll.

Realms and bosses

Eight realms, nine ways to die

Each realm fights with its affinity and ends at its own boss. The campaign walks them in order; the endgame rolls them at random.

Tap a realm for its rooms, its enemies and its boss's moves at every Threat.

Closed beta

Coming soon

Spiritfate is nearly done. The closed beta opens soon, and the Discord gets the invites first.

Coming toSteam App Store Google Play

Free to play on Steam, iOS and Android. Store pages open as each platform goes live. Playing means agreeing to the terms of service and the privacy policy.

FAQ

Things people ask us

When can I play?

Soon. The game is content-complete and in polish and balancing now. The closed beta opens when that is done, and invites go out on the Discord first.

Is it really free?

Yes. The game, every mode, every item. The Spirit Pass and a few conveniences like extra character slots are the only things for sale, and none of it affects damage, drops or progression.

No classes? How do builds work?

Your abilities come from your items, and the hundred cards you draft on the way to level 100 bend them. None of it can be undone, so two heroes with the same gear play differently.

What happens when I die?

You lose the run, never the hero. Only the Mortal Arena bites harder: a full death there destroys the gear you had equipped. Your stash is never touched.

Can I play alone, or offline?

Alone, yes: every dungeon mode works solo, and matchmaking fills a party if you want one. Offline, no: every hero lives on the server so that trading, cross-play and the Memoirs are real.

Does beta progress carry over?

Treat it as something that might go away. We may reset characters, items or whole seasons during the beta, and we say so ahead of time. Your account and sign-ins stay.

Join the Discord · closed beta soon